# MegaMillions

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**Picking Your Match 5 Numbers**

( for** 20 SEP 2022** thru 27 SEP )

**Pick only ONE number from each of the 5 columns** to improve your chances “twentyfold” (20x) over Quick Picks…

The five columns of numbers reflect the current **Power Rankings** (from Top to Bottom) for the Match 5 portion of Mega Millions.

The inner column (**right** of the five columns of numbers) identifies Repeaters. The next column to the right reflects both Strength (by color) & Due (by XX). The outer right columns reflects both Grade (A1, A2, E3, etc.) & Length (A, B, C, etc.). The inner column (**left** of the five columns of numbers) reflects History (by color). The next column to the left reflects ODDs Sequence (by symbols ∇, Δ, etc.). Refer to **CHEAT SHEET **Table (below) to determine best combinations or overdue characteristics for the Match 5 portion.

( **Most Important – ****Pattern Recognition **)

**Cluster Sequence Ranking…
**Play

**none**or at most

**three**

**RED / BLUE font**numbers…

1-1-3 ( 1 RED & 1 BLUE font number ) –

0-1-4 ( 0 RED & 1 BLUE font number ) – BEST

0-2-3 ( 0 RED & 2 BLUE font numbers ) –

1-0-4 ( 1 RED & 0 BLUE font numbers ) – GOOD

**Background Color…**

The darker shaded background in** each of the 5 columns** reflects an area of that column that hits more often. Play numbers with a good mix of blue, darker gray, & lighter gray backgrounds.

**Repeaters…**

Play one or two numbers with **RED Xs** in the **Repeat** column.

**Grade…**

Play two or three numbers with **BEST** Grades ( **Yellow**, **Blue**, or dark **Green** background in the **G** column ). Pay attention to **overdue** Grades from the CHEAT SHEET table.

**Length…**

Play at least three numbers with different letters from **A to E** ( in the **L** column ).

Example: A, A, C, C, D or A, B, C, C, E

**ODDs Sequence…**

Play **none** or at most **three** numbers with **symbols** ( in the **OS** column ). Pay attention to BEST combination of symbols **overdue** Grades from the CHEAT SHEET table.

__DUE :__

*Grades : A1, A1, B0, X, X

*Grades : A1, A2, B1, C1, X

*Lengths : A, B, B, C, C

*Lengths : A, A, B, C, D

***Repeaters ( 38, 59, 66 )
**

( **Important – Statistics **)

__DUE :__

_ **Doubles :** 20s, 10s, 40s

_ **Triple :** 20s,,, 50s

*** Lowest No.** ( 15 to 24 )

**I’m looking at…**

10s, 20s, 20s, 20s, X **or**

10s, 20s, 20s, 40s, X **or**

( maybe 2-0-3, 0-2-3, 2-2-1 )

That’s how I **read the notes…**

__Normal Odds vs. My Table__

( 12,607,306 to 1 ) vs. **my 10%** of **those Match 5 combos…**

__NOTES :__

The five columns of numbers reflect the current **Power Rankings** (from Top to Bottom) for the Match 5 portion of Mega Millions.

The inner right columns reflects both Strength (by color) & Due (by XX). The outer right columns reflects both Grade (A1, A2, E3, etc.) & Length (A, B, C, etc.). The inner left column reflects History (by color). The outer left column reflects ODDs Sequence (by symbols ∇, Δ, etc.). **ODDs Sequence** is based on Pattern Recognition. The combination of all symbols in the OS column. Refer to **CHEAT SHEET **Table to determine best combinations for Match 5 portion of Mega Millions.

**😎 💰 💲
Pick Your **

**Mega Ball**

The column of numbers on the bottom left reflect the current Power Rankings (Top to Bottom) for the MegaBall. Again, darker background reflects an area that hits more often. Inner right columns reflects both Strength (by color) & Due (by XX). Outer right columns reflects both Grade (A1, A0, etc.) & Length (A, B, C, etc.). Refer to Chart (below) to determine best MegaBall pick.

Repeaters ( RED Xs appear on same row ).

__NOTES / DUE :__

*Ranking filter numbers

_Maybe ( 9, 23, 19, 2, 8, 6 )

*Grade filter numbers

_Maybe ( 9, 1, 16, 25, 19, 12 )

*Due (X) numbers

_Maybe ( 19, 9, 1, 13, 16, 2 )

*Repeater ( **21**, 23, 7, 2 )

__Normal Odds vs. My Table__

( 25 to 1 ) vs. 30% of that…

**CHEAT SHEET TABLE
with Grades / Length
Sequence / Range Info**

**Picking 5 Mega Millions Numbers**

By Grades / Length

By Grades / Length

**” Good Patterns ” for picking the 5 ball combo.**

Always include **two or three** numbers with BEST Grades (**Yellow**, **Blue**, or dark **Green** background in the **G** column ) Best Grade – mostly statistics ).

Include a ”**Race Track**” number ( 5th column – hits often in clusters – around for several drawings – then disappears for awhile – look for brighter background color in Length column ).

The 3rd (middle) column is for numbers transitioning between the two extremes (hence the five columns).

**NEW: CHEAT SHEET**

**1.** LOOK at the Pick 5 GRADE table… RED font & BLUE font Grades are identified… Darker background color of Grades reflects best picks (note HITs table ). Best picks for Grades — Due = ** (Overdue = **** ).

NOTE: GRADE column — a good mix of yellow, blue, light green, gray, & orange is best… Include at least one **A1**.

**2.** Pick a REPEATER

( **~68%** of results ) Repeaters = numbers with **RED XXX**s ( on 5 Column Chart ).

Compare with other filters for best Repeater picks… Pick one or two Repeaters to include in your five number combo…

**3.** Pick a CLUSTER SEQUENCE

1-1-3 is usually BEST ( one RED font number and one BLUE font number ), or pick a sequence (if Due/Overdue) to determine the quantity of RED font & BLUE font numbers ( on 5 Column Chart ) to include in your five number combo…

**4.** Pick a DECADE ( e.g. 10s, 20s, etc. — if Due / Overdue) for DOUBLES or TRIPLES.

**81%** of five number results have a DOUBLE or TRIPLE decade (e.g. 12, 13, 17 ).

Consider the DECADE DUE background color when picking your five number combo for best picks (RANKING table ).

**5.** Pick an ODDs SEQUENCE

none is BEST ( on 5 Column Chart – all empty / blank cell in OS column ) — hIts every 7th drawing,

or pick a Due / Overdue sequence to determine which numbers ( on 5 Column Chart )

to include in your five number combo…

**6.** Always include a numbers with a Grade of A1 in your five number combo…

( in **64%** of combos results… )

Note — refer to Lowest Grade table for best combo of Grades…

( e.g. A1, C1, B2, G0, E3 is a good combo — also it is a 1-1-3 Cluster Sequence )

Note — check Lowest Grades against the Pick 5 GRADE table for Due / Overdue…

**7.** Check — ensure your five number combo has one or more numbers with a black **X** or **x**

in the DUE column ( on 5 Column Chart ).

Note — DUE background color ( on 5 Column Chart ) represents strength ( RANKING table ).

**8**. Check — ensure your five number combo has **at least 3** different letters ( i.e. **A, B, C, D, E** )

in the **L** (LENGTH) column ( on 5 Column Chart ).

Note — the L column background color ( on 5 Column Chart ) represents strength ( RANKING table ).

Very important when picking 4th & 5th column number ( on 5 Column Chart ).

Note — refer to Pick 5 LENGTH table for DUE /OVERDUE letters — **~80%** of results have an A.

**9.** Note — Other Filters (Lowest No., RANGE, etc.) — Adjust your five number combo

to match OVERDUE filter items ( if desired… ) on a couple of your five number combo(s)…

**NOTE:
**Cluster Sequence

**0-1-4**( if due ) = the 5 ball combo may favor the tops of the 1st four columns).

Cluster Sequence

**2-1-2**( if due ) = the 5 ball combo may favor the bottoms of the last three columns). More

**”RED”**font numbers = more

**”Race Track”**numbers…